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RECORD APPLEWIN9/24/2023 ![]() ![]() Second parts tell it to not register the printscreen button and not give warning (or it complains many times). They just were not setup that way originally.įirst part tells it to go full screen but with a height of 1080. ![]() I can tell you though, it is a lot of work and there are lots of different setups to where you can simply treat an Apple II game like you do a cartridge game. Thus, you are either going to have to have a keyboard around, or you will have to use something like xpadder or some other keyboard to joystick mapper. Usually however, you have to use the keyboard to tell the game you want to use a joystick (i.e., pressing "J" to use joystick or "K" for keyboard). A keyboard was the typical setup with some games having ability to use a joystick natively. Thank you very Such is the state of older computer programs like the Apple II. How can i load them? Is it necessary to rename them in this way?īard's Tale, The (1985)(Electronic Arts)(Disk 1)īard's Tale, The (1985)(Electronic Arts)(Disk 2)īard's Tale, The (1985)(Electronic Arts)(Disk 3)īard's Tale, The (1985)(Electronic Arts)(Disk 4)Īnd then import them like mutiple disks games for PSX, for example? Here below a PSX mutiple disks game: If i run a game, it only appears the emulator GUI but the games doesn't start automatically and it isn't automatically loaded in the DISK 1 slot.ģ) how can i import multiple DISK games and automatically load them when i launch them with LB? Here below some examples: I it possible to use the xbox joypad with every game? If not, how can i know the mapping on the keyboard?Ģ) how can I correctly configure the emulator on LB? Here below my current default settings: I see that directional button are mapped on the numerical keyboard buttons (8, 2, 4, 6), sometimes Q button works as an Action button.but sometimes it doesn't work. ![]() But almost all others games don't detect the joypad.And i'm not able to clearly identify in the keyboard which are the commands. It works with Choplifter, Commando, Impossibile Mission, for example. So it looks like Applewin is configures now as an original II with a language card and an autostart F8 ROM.I'm using AppleWin to emulate Apple II, but i have some issues, please can you help me?īut very often it doesn't work, my joypad isn't detected (i have the xbox one joypad). ![]() It brings me to the Integer prompt, and typing "FP" brings up the Applesoft prompt. Typing "FP" brings up the applesoft "]" prompt as normal.īut like you said, if I then switch the configuration back to Apple II Original mode and press the Apple symbol to reboot, Applewin auto-boots S6,D1 as if it had an autostart F8 ROM, and boots to the following screen: It autoboots the disk in S6,D1 boots to a screen that says Typing "FP" at the ">" clars the screen and returns to the prompt as shown above. It doesn't say "LOADING APPLESOFT INTO LANGUAGE CARD" insinuating that there is no language card present. Starting up Applewin in Apple II original mode I get a screen of alternating ? and inverse characters which indicates a non-autostart F8 ROM, normal for this setup.Īt the monitor prompt *: typing 6P boots the disk image in S6,D1, in this case the DOS 3.3 system master, side 2. ![]()
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